One big living map
Town, farm, forest, mountain, swamp, graveyard, factory, lake, and ruins on the main grid — plus separate desert, lake, and field worlds. Smooth on-screen joystick on phones and tablets.
A blocky open world full of missions, mayhem, and cute chaos. Punch zombies off graveyard rocks, fly as a buzzing bee, swim lake channels, herd runaway pigs, smash barrels in the desert, find kitchen props in town, then describe your own mission and play it in seconds.
Looks like the app
The website uses the same banner art, tab icons, and Create / Play buttons as the mobile build — so what you see here matches what players tap on their phone.
See it in motion
What you do
Town, farm, forest, mountain, swamp, graveyard, factory, lake, and ruins on the main grid — plus separate desert, lake, and field worlds. Smooth on-screen joystick on phones and tablets.
Melee kicks and punches, phased enemies that stalk then rush, faction fights between NPC groups, and health bars that matter.
Leap onto rock ledges. Swim wide lake channels. Play as winged animals — especially the bee — and escape hunters from the sky.
Defeat hordes, catch animals, deliver to pens, find chests and food props, smash breakables, protect allies, survive waves, and chain sequential objectives.
From Zombie Farm and Robot Hunt to Bee Escape, Lake Crossing, and Kids Town Day — each preset is a handcrafted mission.
Missions are untimed. Your completion time is tracked for bragging rights, not punishment.
Expanded world
The main world is a ~220 m playable grid. Scenarios stitch regions together — town beside farm beside forest, mountain cliffs in the north-west, factory south-west, ruins on the east edge, and lake shores for long swims.
New content
Missions can spawn and track 200 carryable food models — apples, pizza, sushi, barrels of ingredients, forks, spoons, bottles, and full meal sets. Use them in AI prompts and custom goals: find, carry, deliver, or smash.
Plus 22 gear props — chests, barrels, axes, hammers, tents, and camp tools for classic adventure goals.
Create and share
Describe who you want to be and what should happen — in plain language. BadVenture builds regions, NPC spawns, factions, goals, icon, and difficulty. Approve the preview, play in 3D, publish to the community, and share a link friends can open.
I wanna be a dog and chase zombies who attack villagers.
A dog herds sheep into the farm pen while wolves prowl the forest at dusk.
Defend the farmer from 10 zombies in the graveyard. Allies include a police officer in town.
Play as a bee — escape hunters across town and lake. Survive while flying over water.
Find the pizza and watermelon in town, then carry them to the mountain camp without getting hit by robots.
Zombies besiege the farm at night. Protect the civilian child until the police arrive from town.
Pick goal order (any order or step-by-step). Tap Generate — goals, enemies, regions, icon, and difficulty are filled in automatically.
Check the hero and goals, approve or revise, then launch in the same 3D engine as presets. Pick any of 35 characters or 26 animals.
Share with a SEO-friendly link like badventures.net/scenario/zombie_farm or a community code. Friends open the mission sheet — or download the app first.
Players leave stars, climb trending lists, and follow creators from profile links.
Every preset has its own share page with goals, regions, and download buttons:
Browse all missions with full details →
Every mission has a web link:
https://badventures.net/scenario/zombie_farmhttps://badventures.net/scenario/BAD-P4SP9ND
Share in iMessage, WhatsApp, or social apps — friends see mission name, description, and banner (Open Graph). Tap to open BadVenture, or install from the store if they don’t have the app yet.
Inside the app, show a QR code on the mission sheet so friends scan and jump in. Profile link: badventures.net/player/{uid}.
More to love
Zombies, skeletons, vampires, and ghosts with phased AI — wander until you get close, then chase and attack.
Worker bots and soldier robots in factory zones. Allies like police and doctors help you fight back.
26 species — bee, chick, dog, tiger, elephant, penguin, and more — with walk, run, and attack animations.
12 mini boy and girl models for lighter town missions like catching a runaway bunny.
Pick regions, hero, enemies, allies, goals, and mission icon step by step — no code required.
Star-rate finished missions, track best times, and discover trending community scenarios.
Global
Device language is detected automatically (2-letter code). Players can override in Profile → language chip. All UI strings, item names, preset goals, and store listing copy are maintained for these locales:
Roster
61 playable heroes — town cast, graveyard monsters, robots, ninjas, 12 kid models, and a full zoo of critters.
Free on iPhone and Android. Jump into preset adventures, build your own with AI, and share a link that opens the mission launch screen instantly.
Love the game? Leave feedback on MobilGameMarket — same link as the in-app Feedback button.